• SeanSean
    1. Root
    2. Welcome to the Sublight Universe
    Welcome to the Sublight Universe. It started as developing text adventures based on expert systems modeling. It's evolved into a book series. Highlights/Frequently Accessed Blog Posts are index here..

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    The Sublight Universe
    Mon, April 15, 2019 Lies, Damn Lies, and well meaning people on the Internet
    Fri, April 12, 2019 Building the Cast of the Iliad - d20 style
    Fri, April 12, 2019 Sidetracked, Sorry
    Sat, March 30, 2019 Character Introductions
    Wed, March 27, 2019 Introducing the Iliad
    Mon, February 11, 2019 New Game: The Program
    Sun, February 10, 2019 Eostric Progress
    Wed, January 09, 2019 Building Psychological Models for Actors
    Mon, January 07, 2019 Exploring Wordnet and Thought Treasure
    Wed, December 19, 2018 Simplifying language structure
    Wed, December 19, 2018 Seeking a Language Template for Eostric
    Tue, December 18, 2018 Conan the Barbarian as a History of Technology Lesson
    Mon, December 17, 2018 About at wit's end with Human Language
    Fri, December 14, 2018 Rethinking the design of eostric
    Sean Woods
    Tue, December 11, 2018 On the matter of software packaging
    The Sublight Universe
    Mon, December 03, 2018 Reverse Engineering Human Communications
    Thu, November 29, 2018 eostric: Agent Language Architecture for Interaction
    Sat, November 24, 2018 Plaid Hatter's Origin Story
    Sat, November 24, 2018 Game Inspirations: Fallout 76
    Thu, November 15, 2018 Moving Gilgamesh Development to its own Repository
    Tue, November 13, 2018 Gilgamesh: City Management Mini-Game
    Mon, November 12, 2018 Adversarial Knowledge Passing
    Mon, November 12, 2018 Making NPCs do your dirty work
    Sat, November 10, 2018 Playtesting roads
    Thu, November 01, 2018 Creative License and Bringing Bad Behavior into Modern Times
    Wed, October 31, 2018 Epic of Gilgamesh Game Play Summary
    Wed, October 31, 2018 Influences for Gilgamesh
    Wed, October 31, 2018 Epic of Gilgamesh Design Principles
    Tue, October 30, 2018 Implementing Navigation in the Epic of Gilgamesh
    Wed, October 10, 2018 How to Play Gilgamesh
    Tue, October 09, 2018 Interaction Markups taking shape
    Tue, October 09, 2018 The Epic of Gilgamesh
    Tue, September 18, 2018 Clay Game Engine Work Begins in Earnest
    Tue, September 18, 2018 Event Handling in Clay Stage
    Mon, September 10, 2018 Text Based Time and Space
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