• SeanSean
    1. Root
    2. Welcome to the Sublight Universe
    Welcome to the Sublight Universe. It started as developing text adventures based on expert systems modeling. It's evolved into a book series.

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    The Sublight Universe
    Sat, July 27, 2019 Story Crafting
    Mon, July 22, 2019 Superpowers and Disabilities
    Mon, July 22, 2019 All in the Family
    Sun, July 21, 2019 The Spin on Spin
    Wed, July 17, 2019 Making Toilets Flush in Artificial Gravity
    Mon, July 15, 2019 On the Curvature of Decks
    Wed, July 03, 2019 On Supernatural abilities
    Sun, June 30, 2019 Character Creation
    Sat, June 29, 2019 And yet another brilliant idea goes boom
    Sean Woods
    Sat, June 29, 2019 Post-Mortem on the Yggdrasil/Practcl debacle
    Fri, June 28, 2019 Postscript: Genius of June 27, 2019
    Thu, June 27, 2019 Adventures in Coding June 27, 2019
    The Sublight Universe
    Tue, June 25, 2019 Eukera Moment June 25, 2019
    Sun, June 23, 2019 What on Earth is this Personality Stuff About
    Sun, June 23, 2019 Network Model of Personality
    Thu, June 20, 2019 Adding a New Dimension to Personality
    Fri, June 14, 2019 Mapping Attributes to NPC Personalities
    Fri, June 14, 2019 Ability System
    Thu, May 30, 2019 Coding Away, Thur. May 30 2019
    Mon, May 27, 2019 Final Adjustments Before Writing Begins
    Sun, May 19, 2019 Game Play Outline
    Fri, May 17, 2019 Why nobody colonized Mars
    Fri, May 17, 2019 Why Build it?
    Sun, May 12, 2019 Argument Parsing for Expert Systems
    Thu, May 09, 2019 Give a Dimension Take a Dimension
    Wed, May 08, 2019 Back to a small Iliad
    Tue, May 07, 2019 Send in the Clones
    Tue, May 07, 2019 A lot on my plate with a lot of plates
    Tue, April 30, 2019 Universally unique identifier
    Tue, April 30, 2019 Asteroids, Metallurgy, and Economics of Manufacture
    Mon, April 29, 2019 Working Towards a Plate Model (or... how to lose a dimension without really trying)
    Mon, April 29, 2019 Why I am obsessing over details
    Fri, April 26, 2019 Adventures in Numbering Schemes
    Thu, April 25, 2019 Square Pegs, Round Holes, and Convex Polygons
    Tue, April 23, 2019 The Importance of Morale
    Tue, April 23, 2019 Space Colony Vessel as an Arcology
    Mon, April 22, 2019 Model Updates
    Sun, April 21, 2019 Going around in Circles. Pretty, Pretty circles
    Tue, April 16, 2019 Reading Psychology Study Data
    Mon, April 15, 2019 Lies, Damn Lies, and well meaning people on the Internet
    Fri, April 12, 2019 Building the Cast of the Iliad - d20 style
    Fri, April 12, 2019 Sidetracked, Sorry
    Sat, March 30, 2019 Character Introductions
    Wed, March 27, 2019 Introducing the Iliad
    Mon, February 11, 2019 New Game: The Program
    Sun, February 10, 2019 Eostric Progress
    Wed, January 09, 2019 Building Psychological Models for Actors
    Mon, January 07, 2019 Exploring Wordnet and Thought Treasure
    Wed, December 19, 2018 Simplifying language structure
    Wed, December 19, 2018 Seeking a Language Template for Eostric
    Tue, December 18, 2018 Conan the Barbarian as a History of Technology Lesson
    Mon, December 17, 2018 About at wit's end with Human Language
    Fri, December 14, 2018 Rethinking the design of eostric
    Sean Woods
    Tue, December 11, 2018 On the matter of software packaging
    The Sublight Universe
    Mon, December 03, 2018 Reverse Engineering Human Communications
    Thu, November 29, 2018 eostric: Agent Language Architecture for Interaction
    Sat, November 24, 2018 Plaid Hatter's Origin Story
    Sat, November 24, 2018 Game Inspirations: Fallout 76
    Thu, November 15, 2018 Moving Gilgamesh Development to its own Repository
    Tue, November 13, 2018 Gilgamesh: City Management Mini-Game
    Mon, November 12, 2018 Adversarial Knowledge Passing
    Mon, November 12, 2018 Making NPCs do your dirty work
    Sat, November 10, 2018 Playtesting roads
    Thu, November 01, 2018 Creative License and Bringing Bad Behavior into Modern Times
    Wed, October 31, 2018 Epic of Gilgamesh Game Play Summary
    Wed, October 31, 2018 Influences for Gilgamesh
    Wed, October 31, 2018 Epic of Gilgamesh Design Principles
    Tue, October 30, 2018 Implementing Navigation in the Epic of Gilgamesh
    Wed, October 10, 2018 How to Play Gilgamesh
    Tue, October 09, 2018 Interaction Markups taking shape
    Tue, October 09, 2018 The Epic of Gilgamesh
    Tue, September 18, 2018 Clay Game Engine Work Begins in Earnest
    Tue, September 18, 2018 Event Handling in Clay Stage
    Mon, September 10, 2018 Text Based Time and Space
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    Copyright © 1998-2020 Sean Woods