The Sublight Universe |
Sat, July 27, 2019 |
Story Crafting |
Mon, July 22, 2019 |
Superpowers and Disabilities |
Mon, July 22, 2019 |
All in the Family |
Sun, July 21, 2019 |
The Spin on Spin |
Wed, July 17, 2019 |
Making Toilets Flush in Artificial Gravity |
Mon, July 15, 2019 |
On the Curvature of Decks |
Wed, July 03, 2019 |
On Supernatural abilities |
Sun, June 30, 2019 |
Character Creation |
Sat, June 29, 2019 |
And yet another brilliant idea goes boom |
Sean Woods |
Sat, June 29, 2019 |
Post-Mortem on the Yggdrasil/Practcl debacle |
Fri, June 28, 2019 |
Postscript: Genius of June 27, 2019 |
Thu, June 27, 2019 |
Adventures in Coding June 27, 2019 |
The Sublight Universe |
Tue, June 25, 2019 |
Eukera Moment June 25, 2019 |
Sun, June 23, 2019 |
What on Earth is this Personality Stuff About |
Sun, June 23, 2019 |
Network Model of Personality |
Thu, June 20, 2019 |
Adding a New Dimension to Personality |
Fri, June 14, 2019 |
Mapping Attributes to NPC Personalities |
Fri, June 14, 2019 |
Ability System |
Thu, May 30, 2019 |
Coding Away, Thur. May 30 2019 |
Mon, May 27, 2019 |
Final Adjustments Before Writing Begins |
Sun, May 19, 2019 |
Game Play Outline |
Fri, May 17, 2019 |
Why nobody colonized Mars |
Fri, May 17, 2019 |
Why Build it? |
Sun, May 12, 2019 |
Argument Parsing for Expert Systems |
Thu, May 09, 2019 |
Give a Dimension Take a Dimension |
Wed, May 08, 2019 |
Back to a small Iliad |
Tue, May 07, 2019 |
Send in the Clones |
Tue, May 07, 2019 |
A lot on my plate with a lot of plates |
Tue, April 30, 2019 |
Universally unique identifier |
Tue, April 30, 2019 |
Asteroids, Metallurgy, and Economics of Manufacture |
Mon, April 29, 2019 |
Working Towards a Plate Model (or... how to lose a dimension without really trying) |
Mon, April 29, 2019 |
Why I am obsessing over details |
Fri, April 26, 2019 |
Adventures in Numbering Schemes |
Thu, April 25, 2019 |
Square Pegs, Round Holes, and Convex Polygons |
Tue, April 23, 2019 |
The Importance of Morale |
Tue, April 23, 2019 |
Space Colony Vessel as an Arcology |
Mon, April 22, 2019 |
Model Updates |
Sun, April 21, 2019 |
Going around in Circles. Pretty, Pretty circles |
Tue, April 16, 2019 |
Reading Psychology Study Data |
Mon, April 15, 2019 |
Lies, Damn Lies, and well meaning people on the Internet |
Fri, April 12, 2019 |
Building the Cast of the Iliad - d20 style |
Fri, April 12, 2019 |
Sidetracked, Sorry |
Sat, March 30, 2019 |
Character Introductions |
Wed, March 27, 2019 |
Introducing the Iliad |
Mon, February 11, 2019 |
New Game: The Program |
Sun, February 10, 2019 |
Eostric Progress |
Wed, January 09, 2019 |
Building Psychological Models for Actors |
Mon, January 07, 2019 |
Exploring Wordnet and Thought Treasure |
Wed, December 19, 2018 |
Simplifying language structure |
Wed, December 19, 2018 |
Seeking a Language Template for Eostric |
Tue, December 18, 2018 |
Conan the Barbarian as a History of Technology Lesson |
Mon, December 17, 2018 |
About at wit's end with Human Language |
Fri, December 14, 2018 |
Rethinking the design of eostric |
Sean Woods |
Tue, December 11, 2018 |
On the matter of software packaging |
The Sublight Universe |
Mon, December 03, 2018 |
Reverse Engineering Human Communications |
Thu, November 29, 2018 |
eostric: Agent Language Architecture for Interaction |
Sat, November 24, 2018 |
Plaid Hatter's Origin Story |
Sat, November 24, 2018 |
Game Inspirations: Fallout 76 |
Thu, November 15, 2018 |
Moving Gilgamesh Development to its own Repository |
Tue, November 13, 2018 |
Gilgamesh: City Management Mini-Game |
Mon, November 12, 2018 |
Adversarial Knowledge Passing |
Mon, November 12, 2018 |
Making NPCs do your dirty work |
Sat, November 10, 2018 |
Playtesting roads |
Thu, November 01, 2018 |
Creative License and Bringing Bad Behavior into Modern Times |
Wed, October 31, 2018 |
Epic of Gilgamesh Game Play Summary |
Wed, October 31, 2018 |
Influences for Gilgamesh |
Wed, October 31, 2018 |
Epic of Gilgamesh Design Principles |
Tue, October 30, 2018 |
Implementing Navigation in the Epic of Gilgamesh |
Wed, October 10, 2018 |
How to Play Gilgamesh |
Tue, October 09, 2018 |
Interaction Markups taking shape |
Tue, October 09, 2018 |
The Epic of Gilgamesh |
Tue, September 18, 2018 |
Clay Game Engine Work Begins in Earnest |
Tue, September 18, 2018 |
Event Handling in Clay Stage |
Mon, September 10, 2018 |
Text Based Time and Space |