In Integrating the Enneagram into Mind/Will/Soul I realized that many of the systems
that try to break a continuum up into discrete samples may be trying a little too hard. And
I pointed out a shape in nature that allows for balanced growth across an infinite number
of points, based on the Golden Angle:
When building an ensemble of characters, I have noticed that other writers and audiences
expect a spread of personalities. And we recognize these archetypes from our real life. A
partnership of two people is generally a pair of opposites. When they add a third, the
find (somehow) yet another opposite. But as we add characters to the trio, characters seem
to form shifting camps of temperament. The contrasts are sometimes fuzzy, fickle, and
subject to be obliterated by current events, experience of the character, etc.
I had a vision as I was writing Integrating the Enneagram into Mind/Will/Soul that
populating a cast of characters in an ensemble is exactly like Distributing space stations
around a planet. Or a plant wanting to grow leaves around a stem in a pattern that minimizes overlap.
Ancient scholars and modern scholar seem to agree about a basic palette of temperaments.
It is in trying to organize them that we run into trouble. I recognized in my blog on the color of emotion
that feelings are more of a continuum than a pure list of discrete points. If temperament
is based on a core emotion, it too would be pretty messy.
I am reminded of my days of playing tuba. Brass instruments work by resonating a
fundamental frequency produced by the lips of the player. When learning to play a brass
instrument you just kind of learn that you wiggle your lips in just the right way to make
any kind of sound at all. The Tuba will only really resonate when you produce the right
frequency. What the valves do is shorten or lengthen the resonating tube. And for each of
those different lengths, you learn a slightly different lip pattern.
The takeaway is that our brain may be like a musical instrument. When it's producing
a muddled tone, it's hard to hear against the noise of life. But when something resonates with
you, you can't mistake it. Each of the temperaments are like an instrument tuned to a
different range of sound.
In this blog, we are going to use the Golden Angle to build a cast of characters.
And for every character we are going to tag the Hue of their personality.
We can use the Circumplex Model of Emotion
to approximate color with emotion.
Emotion |
Theta |
Hue |
Saturation |
Color |
Happy |
7.8 |
82.20 |
41.70 |
|
Delighted |
24.9 |
65.10 |
44.40 |
|
Excited |
48.6 |
41.40 |
80.60 |
|
Astonished |
69.8 |
20.20 |
50.00 |
|
Aroused |
73.8 |
16.20 |
58.30 |
|
Tense |
91.3 |
358.70 |
50.00 |
|
Alarmed |
96.5 |
353.50 |
52.80 |
|
Angry |
99.4 |
350.60 |
58.30 |
|
Afraid |
118.6 |
331.40 |
61.10 |
|
Annoyed |
128.8 |
321.20 |
38.90 |
|
Distressed |
184.9 |
265.10 |
69.40 |
|
Frustrated |
142.4 |
307.60 |
52.80 |
|
Miserable |
188.7 |
261.30 |
63.90 |
|
Sad |
193.5 |
256.50 |
52.80 |
|
Gloomy |
208.4 |
241.60 |
61.10 |
|
Depressed |
209.6 |
240.40 |
66.70 |
|
Bored |
240.5 |
209.50 |
47.20 |
|
Droopy |
256.6 |
193.40 |
72.20 |
|
Tired |
267.2 |
182.80 |
94.40 |
|
Sleepy |
271.9 |
178.10 |
88.90 |
|
Calm |
316.2 |
133.80 |
80.60 |
|
Relaxed |
317.4 |
132.60 |
72.20 |
|
Satisfied |
320.2 |
129.80 |
88.90 |
|
At Ease |
319.9 |
130.10 |
72.20 |
|
Content |
324.0 |
126.00 |
80.60 |
|
Serene |
328.6 |
121.40 |
72.20 |
|
Glad |
349.8 |
100.20 |
55.60 |
|
Pleased |
353.2 |
96.80 |
61.10 |
|
I am going to be trying to match up the distributions of personality between the Enneagram
9 archetype system, the Myers-Brigs 16 point system, as well as
Red Oni/Blue Oni,
the Power Trio,
the Four Temperament Ensemble,
the Five Man Band,
and the Magnificent Seven Samurai from TvTropes.
My methodology will be to break the continuum of emotion into 3, then 5, then 9, and finally 16 chunks, using the
Golden Angle. So what I will do is first allocate the slots, and then we'll slot each archetype into
one of those slots. To Generate Red/Blue for our first core characters we are going to start
with Red (0/360) and move counter-clockwise. We'll also include X and Y coordinates to place
each slot on a wheel that is 500 units in radius.
The math looks like this:
set GA 2.39996322972865332
set PI [expr {4*atan(1.0)}]
set OFFSET 0
set SLOTLIGHT {}
for {set x 0} {$x < 16} {incr x} {
set SLOT [expr {$x + 1}]
set huerad [expr {fmod($offset -$x * $GA,2*$PI)}]
set theta [expr {int(round($huerad*180.0/$PI)) % 360}]
dict set SLOTLIGHT $SLOT slot $SLOT
dict set SLOTLIGHT $SLOT theta $theta
dict set SLOTLIGHT $SLOT huerad $huerad
}
2 Slots
Slot |
Theta |
Color |
X |
Y |
|
1 |
0 |
|
500.0 |
0.0 |
|
2 |
222 |
|
-368.6 |
-337.7 |
|
|
|
|
|
3 Slots
Slot |
Theta |
Color |
X |
Y |
|
1 |
0 |
|
500.0 |
0.0 |
|
2 |
222 |
|
-368.6 |
-337.7 |
3 |
85 |
|
43.712 |
498.08 |
|
|
|
|
|
4 Slots
Slot |
Theta |
Color |
X |
Y |
|
1 |
0 |
|
500.0 |
0.0 |
|
2 |
222 |
|
-368.6 |
-337.7 |
3 |
85 |
|
43.712 |
498.08 |
4 |
307 |
|
304.21 |
-396.8 |
|
|
|
|
|
5 Slots
Slot |
Theta |
Color |
X |
Y |
|
1 |
0 |
|
500.0 |
0.0 |
|
2 |
222 |
|
-368.6 |
-337.7 |
3 |
85 |
|
43.712 |
498.08 |
4 |
307 |
|
304.21 |
-396.8 |
5 |
170 |
|
-492.3 |
87.090 |
|
|
|
|
|
7 Slots
Slot |
Theta |
Color |
X |
Y |
|
1 |
0 |
|
500.0 |
0.0 |
|
2 |
222 |
|
-368.6 |
-337.7 |
3 |
85 |
|
43.712 |
498.08 |
4 |
307 |
|
304.21 |
-396.8 |
5 |
170 |
|
-492.3 |
87.090 |
6 |
32 |
|
421.87 |
268.36 |
7 |
255 |
|
-129.8 |
-482.8 |
|
|
|
|
|
9 Slots
Slot |
Theta |
Color |
X |
Y |
|
1 |
0 |
|
500.0 |
0.0 |
|
2 |
222 |
|
-368.6 |
-337.7 |
3 |
85 |
|
43.712 |
498.08 |
4 |
307 |
|
304.21 |
-396.8 |
5 |
170 |
|
-492.3 |
87.090 |
6 |
32 |
|
421.87 |
268.36 |
7 |
255 |
|
-129.8 |
-482.8 |
8 |
117 |
|
-230.4 |
443.72 |
9 |
340 |
|
469.66 |
-171.5 |
|
|
|
|
|
12 Slots
Slot |
Theta |
Color |
X |
Y |
|
1 |
0 |
|
500.0 |
0.0 |
|
2 |
222 |
|
-368.6 |
-337.7 |
3 |
85 |
|
43.712 |
498.08 |
4 |
307 |
|
304.21 |
-396.8 |
5 |
170 |
|
-492.3 |
87.090 |
6 |
32 |
|
421.87 |
268.36 |
7 |
255 |
|
-129.8 |
-482.8 |
8 |
117 |
|
-230.4 |
443.72 |
9 |
340 |
|
469.66 |
-171.5 |
10 |
202 |
|
-462.1 |
-190.7 |
11 |
65 |
|
211.92 |
452.86 |
12 |
287 |
|
149.64 |
-477.0 |
|
|
|
|
|
16 Slots
Slot |
Theta |
Color |
X |
Y |
|
1 |
0 |
|
500.0 |
0.0 |
|
2 |
222 |
|
-368.6 |
-337.7 |
3 |
85 |
|
43.712 |
498.08 |
4 |
307 |
|
304.21 |
-396.8 |
5 |
170 |
|
-492.3 |
87.090 |
6 |
32 |
|
421.87 |
268.36 |
7 |
255 |
|
-129.8 |
-482.8 |
8 |
117 |
|
-230.4 |
443.72 |
9 |
340 |
|
469.66 |
-171.5 |
10 |
202 |
|
-462.1 |
-190.7 |
11 |
65 |
|
211.92 |
452.86 |
12 |
287 |
|
149.64 |
-477.0 |
13 |
150 |
|
-432.6 |
250.70 |
14 |
12 |
|
488.33 |
107.35 |
15 |
235 |
|
-287.5 |
-409.0 |
16 |
97 |
|
-64.25 |
495.85 |
|
|
|
|
|
As you can see, our pattern is endless. We can populate all of the information about
a slot, because unlike with a polygon or star generated by N points, our points will not change.
A 5 person ensemble can have the same core three characters as a power trio, which could start
with a Red Oni/Blue Oni pair. We also do not have to limit ourselves to a central character
of hue 0 (red). Let's build an ensemble around the primary colors of a mirror universe, where we start at 180:
set GA 2.39996322972865332
set PI [expr {4*atan(1.0)}]
set OFFSET $PI]
set SLOTDARK {}
for {set x 0} {$x < 16} {incr x} {
set SLOT [expr {$x + 1}]
set huerad [expr {fmod($offset -$x * $GA,2*$PI)}]
set theta [expr {int(round($huerad*180.0/$PI)) % 360}]
dict set SLOTDARK $SLOT slot $SLOT
dict set SLOTDARK $SLOT theta $theta
dict set SLOTDARK $SLOT huerad $huerad
}
2 Slots
Slot |
Theta |
Color |
X |
Y |
|
1 |
180 |
|
-500.0 |
6.1232 |
|
2 |
42 |
|
368.68 |
337.74 |
|
|
|
|
|
3 Slots
Slot |
Theta |
Color |
X |
Y |
|
1 |
180 |
|
-500.0 |
6.1232 |
|
2 |
42 |
|
368.68 |
337.74 |
3 |
265 |
|
-43.71 |
-498.0 |
|
|
|
|
|
4 Slots
Slot |
Theta |
Color |
X |
Y |
|
1 |
180 |
|
-500.0 |
6.1232 |
|
2 |
42 |
|
368.68 |
337.74 |
3 |
265 |
|
-43.71 |
-498.0 |
4 |
127 |
|
-304.2 |
396.80 |
|
|
|
|
|
5 Slots
Slot |
Theta |
Color |
X |
Y |
|
1 |
180 |
|
-500.0 |
6.1232 |
|
2 |
42 |
|
368.68 |
337.74 |
3 |
265 |
|
-43.71 |
-498.0 |
4 |
127 |
|
-304.2 |
396.80 |
5 |
350 |
|
492.35 |
-87.09 |
|
|
|
|
|
7 Slots
Slot |
Theta |
Color |
X |
Y |
|
1 |
180 |
|
-500.0 |
6.1232 |
|
2 |
42 |
|
368.68 |
337.74 |
3 |
265 |
|
-43.71 |
-498.0 |
4 |
127 |
|
-304.2 |
396.80 |
5 |
350 |
|
492.35 |
-87.09 |
6 |
212 |
|
-421.8 |
-268.3 |
7 |
75 |
|
129.80 |
482.85 |
|
|
|
|
|
9 Slots
Slot |
Theta |
Color |
X |
Y |
|
1 |
180 |
|
-500.0 |
6.1232 |
|
2 |
42 |
|
368.68 |
337.74 |
3 |
265 |
|
-43.71 |
-498.0 |
4 |
127 |
|
-304.2 |
396.80 |
5 |
350 |
|
492.35 |
-87.09 |
6 |
212 |
|
-421.8 |
-268.3 |
7 |
75 |
|
129.80 |
482.85 |
8 |
297 |
|
230.45 |
-443.7 |
9 |
160 |
|
-469.6 |
171.51 |
|
|
|
|
|
12 Slots
Slot |
Theta |
Color |
X |
Y |
|
1 |
180 |
|
-500.0 |
6.1232 |
|
2 |
42 |
|
368.68 |
337.74 |
3 |
265 |
|
-43.71 |
-498.0 |
4 |
127 |
|
-304.2 |
396.80 |
5 |
350 |
|
492.35 |
-87.09 |
6 |
212 |
|
-421.8 |
-268.3 |
7 |
75 |
|
129.80 |
482.85 |
8 |
297 |
|
230.45 |
-443.7 |
9 |
160 |
|
-469.6 |
171.51 |
10 |
22 |
|
462.17 |
190.77 |
11 |
245 |
|
-211.9 |
-452.8 |
12 |
107 |
|
-149.6 |
477.08 |
|
|
|
|
|
16 Slots
Slot |
Theta |
Color |
X |
Y |
|
1 |
180 |
|
-500.0 |
6.1232 |
|
2 |
42 |
|
368.68 |
337.74 |
3 |
265 |
|
-43.71 |
-498.0 |
4 |
127 |
|
-304.2 |
396.80 |
5 |
350 |
|
492.35 |
-87.09 |
6 |
212 |
|
-421.8 |
-268.3 |
7 |
75 |
|
129.80 |
482.85 |
8 |
297 |
|
230.45 |
-443.7 |
9 |
160 |
|
-469.6 |
171.51 |
10 |
22 |
|
462.17 |
190.77 |
11 |
245 |
|
-211.9 |
-452.8 |
12 |
107 |
|
-149.6 |
477.08 |
13 |
330 |
|
432.60 |
-250.7 |
14 |
192 |
|
-488.3 |
-107.3 |
15 |
55 |
|
287.56 |
409.03 |
16 |
277 |
|
64.255 |
-495.8 |
|
|
|
|
|
Role vs. Temperament
One problem that I didn't think of when I started this exercise was that I was mixing
up temperaments with roles in the story. The algorithm I developed is fantastic (in my humble opinion)
for figuring out the balance of temperaments for an Ensemble. But as we can see, the algorithm
can't tell you what those temperaments are. Red Oni/Blue Oni simply says that the two main
character need some contrast. The Five Man band formula doesn't tell you if the Leader is
an ENTJ or an IF
As we can see from our distributions of light and dark, we have a few characters that
are nearby in hue to characters in their own distribution. We also have characters who are
nearby in hue to characters in the OTHER distribution:
While it is true that every personality is unique like a snowflake, we really aren't
trying to create a giant tangle of metrics. What we need are Little boxes. Perhaps
made of ticky tacky.
Humans have limited attention span. 9 doesn't seem to be enough. 16 would seem to be enough,
but there is a problem.
A 9 wheel color wheel gives us the primary colors of light, but the primary colors
of dark are muddled together. A 16 color color wheel doesn't deliver either all of the
primary colors of light, nor the primary colors of dark. We get blue and cyan, everything
else is an impure color.
However, a color wheel divisible by 12 gives us all of the primary colors of light,
all of the primary colors of dark, and a "cusp" shade in between of each:
A lot of personality systems get wrapped up around whether a mind is inwardly motivated
or outwardly motivated, and by what. So for argument's sake, let is say the inward motivation
follows the triad described by Carl Jung,
of the The Ego, the Personal Unconscious, and the Collective Unconscious. Outwardly motivated
personalities conform to the Guna? as described
in the Bhagavad Gita: Sattva,
Rajas, and Tamas.
Each of these extremes will be placed around the color wheel. And, oddly enough, the
placement of the various personalities has an uncanny resemblance to the Circumplex Model of Affect:
I also realized that based on Jung's work, a lot of pop Psychologists use 12 archetypes
for personality. On a whim, I decided to just steal those. The nice thing is the descriptions
are just concrete enough to present and argument, but just vague enough to sidestep the
awkward questions.
Instead of the Myers' Briggs idea of orthogonal dichotomies, my system uses the idea
of a continuum that when sampled in 12 chunks seems to produce a pleasing pattern. Like
crayons in a box. And like crayons in the box, people have 1000 different names for a
particular hue. But if you just show it to them, they'll recognize it.
Because, as an author and occasional dungeon master, I'm not trying to recreate the
actual human mind. I'm trying to recreate how actual human minds try to fool other actual
human minds into thinking they are normal.
Now I will posit that everyone can be any one of the personality types. It's just that
as people form habits, they gravitate to one or more depending on the mood they are in.
Infants are ambidextrous because they don't do things with their hands. Grown ups usually have not only a dominant hand,
they have a "good" knee and a "Bad" back. We tend to favor what we are good at, and what
we are good at is what we generally have experience in. And sometimes, when we over-use what
we are good at, we have to develop another skill to replace what was destroyed by repetitive use.
Like with Enneagrams, a person with a dominant personality in on "archetype" can switch
to another to fit the situation, in response to trauma, or after a few pints at the bar.
It's only people that have become old and inflexible that are stuck in one personality, even
if that personality isn't appropriate for the situation they are in.
Unlike Enneagrams, or the MBTI, or horoscopes, there are no solid walls between the
bins. The archetype is just the most exaggerated color in the range, to make it easier to
recognize and discuss.
Slot 0
Hue: |
|
Range: |
345 thru 15 |
Stress: |
Slot 240 or Slot 210 |
Security: |
Slot 150 or Slot 120 |
Archetype: |
The Innocent |
Type: |
Ego |
Motivation: |
Learning/Freedom |
Desire: |
To get to paradise |
Goal: |
To be happy |
Fear: |
to be punished for doing something bad or wrong |
Strategy: |
to do things right |
Weakness: |
boring for all their naive innocence |
Talent: |
faith and optimism |
Emotion: |
Happiness |
AKA: |
Utopian, traditionalist, naive, mystic, saint, romantic, dreamer. |
Slot 30
Hue: |
|
Range: |
15 thru 45 |
Stress: |
Slot 270 or Slot 240 |
Security: |
Slot 180 or Slot 150 |
Archetype: |
The Everyman |
Type: |
Ego |
Motivation: |
Belonging |
Desire: |
Connecting with others |
Goal: |
To belong |
Fear: |
to be left out or to stand out from the crowd |
Strategy: |
develop ordinary solid virtues, be down to earth, the common touch |
Weakness: |
losing one’s own self in an effort to blend in or for the sake of superficial relationships |
Talent: |
realism, empathy, lack of pretense |
Emotion: |
Delight |
AKA: |
The good old boy, regular guy/girl, the person next door, the realist, the working stiff, the solid citizen, the good neighbor, the silent majority. |
Slot 60
Hue: |
|
Range: |
45 thru 75 |
Stress: |
Slot 300 or Slot 270 |
Security: |
Slot 210 or Slot 180 |
Archetype: |
The Caregiver |
Type: |
Ego |
Motivation: |
Stability/Control |
Desire: |
to protect and care for others |
Goal: |
to help others |
Fear: |
selfishness and ingratitude |
Strategy: |
doing things for others |
Weakness: |
martyrdom and being exploited |
Talent: |
compassion, generosity |
Emotion: |
Excited |
AKA: |
The saint, altruist, parent, helper, supporter. |
Slot 90
Hue: |
|
Range: |
75 thru 105 |
Stress: |
Slot 330 or Slot 300 |
Security: |
Slot 240 or Slot 210 |
Archetype: |
The Sage |
Type: |
Self |
Motivation: |
Self/Risk |
Desire: |
to find the truth |
Goal: |
to use intelligence and analysis to understand the world. |
Fear: |
being duped, misled—or ignorance. |
Strategy: |
seeking out information and knowledge; self-reflection and understanding thought processes. |
Weakness: |
can study details forever and never act. |
Talent: |
wisdom, intelligence. |
Emotion: |
(They insist that HAVE no emotions. Mostly because they have to go into some pretty dark places of the soul...) |
AKA: |
The expert, scholar, detective, advisor, thinker, philosopher, academic, researcher, thinker, planner, professional, mentor, teacher, contemplative. |
Slot 120
Hue: |
|
Range: |
105 thru 135 |
Stress: |
Slot 0 or Slot 330 |
Security: |
Slot 270 or Slot 240 |
Archetype: |
The Explorer |
Type: |
Soul |
Motivation: |
Learning/Freedom |
Desire: |
the freedom to find out who you are through exploring the world |
Goal: |
to experience a better, more authentic, more fulfilling life |
Fear: |
getting trapped, conformity, and inner emptiness |
Strategy: |
journey, seeking out and experiencing new things, escape from boredom |
Weakness: |
aimless wandering, becoming a misfit |
Talent: |
autonomy, ambition, being true to one’s soul |
Emotion: |
Fear |
AKA: |
The seeker, iconoclast, wanderer, individualist, pilgrim |
Slot 150
Hue: |
|
Range: |
135 thru 165 |
Stress: |
Slot 0 or Slot 0 |
Security: |
Slot 300 or Slot 270 |
Archetype: |
The Lover |
Type: |
Soul |
Motivation: |
Belonging |
Desire: |
intimacy and experience |
Goal: |
being in a relationship with the people, work and surroundings they love |
Fear: |
being alone, a wallflower, unwanted, unloved |
Strategy: |
to become more and more physically and emotionally attractive |
Weakness: |
outward-directed desire to please others at risk of losing own identity |
Talent: |
passion, gratitude, appreciation, and commitment |
Emotion: |
Frustration |
AKA: |
The partner, friend, intimate, enthusiast, sensualist, spouse, team-builder |
Slot 180
Hue: |
|
Range: |
165 thru 195 |
Stress: |
Slot 30 or Slot 0 |
Security: |
Slot 330 or Slot 300 |
Archetype: |
The Creator |
Type: |
Soul |
Motivation: |
Stability/Control |
Desire: |
to create things of enduring value |
Goal: |
to realize a vision |
Fear: |
mediocre vision or execution |
Strategy: |
develop artistic control and skill |
Weakness: |
perfectionism, bad solutions |
Talent: |
creativity and imagination |
Emotion: |
(All over the board) |
AKA: |
The artist, inventor, innovator, musician, writer or dreamer. |
Slot 210
Hue: |
|
Range: |
195 thru 225 |
Stress: |
Slot 60 or Slot 30 |
Security: |
Slot 0 or Slot 330 |
Archetype: |
The Magician |
Type: |
Self |
Motivation: |
Risk/Achievement |
Desire: |
understanding the fundamental laws of the universe |
Goal: |
to make dreams come true |
Fear: |
unintended negative consequences |
Strategy: |
develop a vision and live by it |
Weakness: |
becoming manipulative |
Talent: |
finding win-win solutions |
Emotion: |
Depressed |
AKA: |
The visionary, catalyst, inventor, charismatic leader, shaman, healer, medicine man. |
Slot 240
Hue: |
|
Range: |
225 thru 255 |
Stress: |
Slot 90 or Slot 60 |
Security: |
Slot 30 or Slot 0 |
Archetype: |
The Rebel |
Type: |
Soul |
Motivation: |
Self/Freedom |
Desire: |
revenge or revolution |
Goal: |
to overturn what isn’t working |
Fear: |
to be powerless or ineffectual |
Strategy: |
disrupt, destroy, or shock |
Weakness: |
crossing over to the dark side, crime |
Talent: |
outrageousness, radical freedom |
Emotion: |
Anger |
AKA: |
The rebel, revolutionary, wild man, the misfit, or iconoclast |
Slot 270
Hue: |
|
Range: |
255 thru 285 |
Stress: |
Slot 120 or Slot 90 |
Security: |
Slot 60 or Slot 30 |
Archetype: |
The Jester |
Type: |
Self |
Motivation: |
Belonging |
Desire: |
to live in the moment with full enjoyment |
Goal: |
to have a great time and lighten up the world |
Fear: |
being bored or boring others |
Strategy: |
play, make jokes, be funny |
Weakness: |
frivolity, wasting time |
Talent: |
joy |
Emotion: |
Boredom |
AKA: |
The fool, trickster, joker, practical joker or comedian. |
Slot 300
Hue: |
|
Range: |
285 thru 315 |
Stress: |
Slot 150 or Slot 120 |
Security: |
Slot 90 or Slot 60 |
Archetype: |
The Ruler |
Type: |
Self |
Motivation: |
Stability/Control |
Desire: |
Control |
Goal: |
create a prosperous, successful family or community |
Fear: |
chaos, being overthrown |
Strategy: |
exercise power |
Weakness: |
being authoritarian, unable to delegate |
Talent: |
responsibility, leadership |
Emotion: |
Satisfaction |
AKA: |
The boss, leader, aristocrat, king, queen, politician, role model, manager or administrator. |
Slot 330
Hue: |
|
Range: |
315 thru 345 |
Stress: |
Slot 180 or Slot 150 |
Security: |
Slot 120 or Slot 90 |
Archetype: |
The Hero |
Type: |
Ego |
Motivation: |
Risk/Achievement |
Desire: |
to prove one’s worth through courageous acts |
Goal: |
expert mastery in a way that improves the world |
Fear: |
weakness, vulnerability, being a “chicken” |
Strategy: |
to be as strong and competent as possible |
Weakness: |
arrogance, always needing another battle to fight |
Talent: |
competence and courage |
Emotion: |
Calmness |
AKA: |
The warrior, crusader, rescuer, superhero, the soldier, dragon slayer, the winner and the team player. |
I've reworked the system a few times as I've developed my novels and an RPG game system.
The form that was originally posted is archived Here.