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Overview
Comment: | Added header comments. |
---|---|
Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA1: | 0fa2e7a92737e423a720ad16529d7c10c497977a |
User & Date: | gerald 2013-09-12 19:52:35 |
Context
2013-09-24
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20:50 | Corrections Leaf check-in: 117acc6a90 user: gerald tags: trunk | |
2013-09-12
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19:52 | Added header comments. check-in: 0fa2e7a927 user: gerald tags: trunk | |
2013-08-16
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22:01 | List to not walk into walls. check-in: bc575faeae user: gerald tags: trunk | |
Changes
Added Copyright.txt.
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Copyright (c) 2006-2013, Gerald W. Lester All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of copyright holders may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
Changes to KillerBots.tcl.
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# the next line restarts using tclsh \ exec tclsh "$0" ${1+"$@"} ## ## URL: http(s)://chiselapp.com/user/gwlester/repository/KillerBots ## package require Tk set baseDir [file dirname [info script]] ## ## Create the namespaces used ## namespace eval ::gui:: {} |
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# the next line restarts using tclsh \
exec tclsh "$0" ${1+"$@"}
##
## URL: http(s)://chiselapp.com/user/gwlester/repository/KillerBots
##
package require Tk 8.5
set baseDir [file dirname [info script]]
##
## Create the namespaces used
##
namespace eval ::gui:: {}
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Changes to gui/CreatePerferencesGui.tcl.
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proc ::gui::CreatePerferencesGui {} {
variable windows
variable tempSettings
set main $windows(main)
set w [toplevel $main.perferences]
wm withdraw $w
................................................................................
Robots $f.entryRobots \
Player $f.entryPlayer \
]
trace add variable ::gui::tempSettings write [list updateMenuButton $buttonDict ::gui::tempSettings]
}
proc updateMenuButton {buttonDict nsVarName varName index ops} {
upvar #0 $nsVarName arrayVar
if {![info exists arrayVar($index)]} {
after 1 [info level 0]
}
if {[dict exists $buttonDict $index]} {
[dict get $buttonDict $index] configure -image $arrayVar($index)
} else {
set arrayVar($index) [expr {int($arrayVar($index))}]
}
}
proc ::gui::DisplayPerferencesGui {w} {
variable windows
variable tempSettings
variable ::settings
set simulationActive [expr {[info exists calculated(timeLeft)] && ($calculated(timeLeft) > 0.0)}]
if {$simulationActive} {
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## Name: ::gui::CreatePerferencesGui ## ## Description: ## Create the perfernce window ## ## Arguments: None ## ## Returns: Nothing ## proc ::gui::CreatePerferencesGui {} { variable windows variable tempSettings set main $windows(main) set w [toplevel $main.perferences] wm withdraw $w ................................................................................ Robots $f.entryRobots \ Player $f.entryPlayer \ ] trace add variable ::gui::tempSettings write [list updateMenuButton $buttonDict ::gui::tempSettings] } ## Name: updateMenuButton ## ## Description: ## Update the image that a button is displaying. This is a callback from a trace. ## ## Arguments: ## buttonDict - the dictionary containing the button information ## nsVarName - the fully qualified array name ## varName - the local array name ## index - the index into the array ## ops - not used ## ## Returns: Nothing ## proc updateMenuButton {buttonDict nsVarName varName index ops} { upvar #0 $nsVarName arrayVar if {![info exists arrayVar($index)]} { after 1 [info level 0] } if {[dict exists $buttonDict $index]} { [dict get $buttonDict $index] configure -image $arrayVar($index) } else { set arrayVar($index) [expr {int($arrayVar($index))}] } } ## Name: ::gui::DisplayPerferencesGui ## ## Description: ## Display the perference GUI. ## Note -- the simulation is paused while the GUI is displayed. ## ## Arguments: ## w - not used. ## ## Returns: Nothing ## proc ::gui::DisplayPerferencesGui {w} { variable windows variable tempSettings variable ::settings set simulationActive [expr {[info exists calculated(timeLeft)] && ($calculated(timeLeft) > 0.0)}] if {$simulationActive} { |
Changes to gui/HelpSystem.tcl.
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package require struct::stack
struct::stack ::gui::help::helpStack
array set ::gui::help::links {}
proc ::gui::help::loadHtml {window {file {}} {push yes}} {
global baseDir
variable links
if {[string equal $file {}]} {
::gui::help::helpStack clear
set baseFile [::msgcat::mc index.html]
................................................................................
} else {
$window.toolBar.back configure -state normal
}
return;
}
proc ::gui::help::back {window} {
::gui::help::helpStack pop
::gui::help::loadHtml $window [::gui::help::helpStack peek] no
}
proc ::gui::help::linkNode {window node} {
variable links
catch {
set links($node) [$node attribute href]
$node dynamic set link
}
}
proc ::gui::help::followLink {window x y} {
variable links
set node [$window node $x $y]
while {![string equal $node {}] && ![info exists links($node)]} {
set node [$node parent]
}
if {[info exists links($node)]} {
loadHtml [winfo parent $window] $links($node) yes
}
return
}
proc ::gui::help::dismiss {} {
variable ::gui::windows
wm withdraw $::gui::windows(helpViewer)
return;
}
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package require struct::stack struct::stack ::gui::help::helpStack array set ::gui::help::links {} ## Name: ::gui::help::loadHtml ## ## Description: ## ... ## ## Arguments: ## window - The base window of the help system ## file - the file to be displayed ## push - if the file should be pushed on "back" statck ## ## Returns: Nothing ## proc ::gui::help::loadHtml {window {file {}} {push yes}} { global baseDir variable links if {[string equal $file {}]} { ::gui::help::helpStack clear set baseFile [::msgcat::mc index.html] ................................................................................ } else { $window.toolBar.back configure -state normal } return; } ## Name: ::gui::help::back ## ## Description: ## Handle the back button to navigate to the "previously" displayed window. ## ## Arguments: ## window - The HTML viewer window. ## ## Returns: Nothing ## proc ::gui::help::back {window} { ::gui::help::helpStack pop ::gui::help::loadHtml $window [::gui::help::helpStack peek] no } ## Name: ::gui::help::linkNode ## ## Description: ## Callback handler for when a link is found in parsing the HEML. ## ## Arguments: ## window - The HTML viewer window. ## node - the node in the DOM tree ## ## Returns: Nothing ## proc ::gui::help::linkNode {window node} { variable links catch { set links($node) [$node attribute href] $node dynamic set link } } ## Name: ::gui::help::followLink ## ## Description: ## Follow a link and cause a new help/html page to be displayed ## ## Arguments: ## window - The HTML viewer window. ## x - the x coordinates clicked on. ## y - the y coordinates clicked on. ## ## Returns: Nothing ## proc ::gui::help::followLink {window x y} { variable links set node [$window node $x $y] while {![string equal $node {}] && ![info exists links($node)]} { set node [$node parent] } if {[info exists links($node)]} { loadHtml [winfo parent $window] $links($node) yes } return } ## Name: ::gui::help::dismiss ## ## Description: ## Handle dismissing the help window. ## ## Arguments: None ## ## Returns: Nothing ## proc ::gui::help::dismiss {} { variable ::gui::windows wm withdraw $::gui::windows(helpViewer) return; } |
Changes to gui/createGui.tcl.
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## ## Create all the toplevel GUI windows and a namespace to store variables in ## array set ::gui::windows {} ## ## Load packages we are using from TkLib ## package require autoscroll package require tooltip ................................................................................ ## ## Load images we are using ## foreach file [glob [file join $baseDir gui icons *]] { image create photo [file tail [file rootname $file]] -file $file } proc createGui {} { ::gui::createMainWindow ::gui::createHelpWindow ::gui::CreatePerferencesGui } wm withdraw . |
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## ## Create all the toplevel GUI windows and a namespace to store variables in ## wm withdraw . array set ::gui::windows {} ## ## Load packages we are using from TkLib ## package require autoscroll package require tooltip ................................................................................ ## ## Load images we are using ## foreach file [glob [file join $baseDir gui icons *]] { image create photo [file tail [file rootname $file]] -file $file } ## ## Name: createGui ## ## Description: ## Create the GUIs for the KillerBots game. The "main" toplevel GUI is ## in its own toplevel and not ".". ## ## Arguments: None ## ## Returns: Nothing ## proc createGui {} { ::gui::createMainWindow ::gui::createHelpWindow ::gui::CreatePerferencesGui return; } |
Changes to gui/createHelpWindow.tcl.
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package require Tkhtml 3.0 proc ::gui::createHelpWindow {} { variable windows set w [toplevel $windows(main).helpViewer] wm withdraw $w set windows(helpViewer) $w set windows(helpViewer,displayCommand) ::gui::help::loadHtml wm transient $w $windows(main) wm title $w [::msgcat::mc helpViwer.title] wm protocol $w WM_DELETE_WINDOW ::gui::help::dismiss frame $w.toolBar button $w.toolBar.back \ -command [list ::gui::help::back $w] \ -image back grid configure $w.toolBar.back x -sticky ew grid columnconfigure $w.toolBar 2 -weight 1 html $w.helpText \ -xscrollcommand [list $w.hsb set] \ -yscrollcommand [list $w.hsb set] scrollbar $w.hsb \ -orient horizontal \ -command [list $w.helpText xview] scrollbar $w.vsb \ -orient vertical \ -command [list $w.helpText yview] grid configure $w.toolBar -columnspan 2 -sticky ew grid configure $w.helpText $w.vsb -sticky nsew grid configure $w.hsb -sticky nsew grid columnconfigure $w $w.helpText -weight 1 |
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## ## Load the packages we will require ## package require Tkhtml 3.0 package require autoscroll ## ## Name: ::gui::createHelpWindow ## ## Description: ## Create the Help Window. This uses the Tkhtml widget for to do the heavy ## lifiting. It also has a pair of scrollbars that only appear when needed ## thanks to the autoscroll package from TkLib. ## ## Arguments: None ## ## Returns: Nothing ## proc ::gui::createHelpWindow {} { variable windows set w [toplevel $windows(main).helpViewer] wm withdraw $w set windows(helpViewer) $w set windows(helpViewer,displayCommand) ::gui::help::loadHtml wm transient $w $windows(main) wm title $w [::msgcat::mc helpViwer.title] wm protocol $w WM_DELETE_WINDOW ::gui::help::dismiss ::ttk::frame $w.toolBar ::ttk::button $w.toolBar.back \ -command [list ::gui::help::back $w] \ -image back grid configure $w.toolBar.back x -sticky ew grid columnconfigure $w.toolBar 2 -weight 1 html $w.helpText \ -xscrollcommand [list $w.hsb set] \ -yscrollcommand [list $w.hsb set] ::ttk::scrollbar $w.hsb \ -orient horizontal \ -command [list $w.helpText xview] ::ttk::scrollbar $w.vsb \ -orient vertical \ -command [list $w.helpText yview] grid configure $w.toolBar -columnspan 2 -sticky ew grid configure $w.helpText $w.vsb -sticky nsew grid configure $w.hsb -sticky nsew grid columnconfigure $w $w.helpText -weight 1 |
Changes to gui/createMainWindow.tcl.
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package require math proc ::gui::createMainWindow {} { variable windows set w [toplevel .main] wm withdraw $w set windows(main) $w wm transient $w . wm title $w [::msgcat::mc main.title] wm protocol $w WM_DELETE_WINDOW ::gui::createMainWindowDismiss #wm resizable window ?width height? set menu $w.menubar menu $menu if {[string equal $::tcl_platform(os) Darwin]} { set appleMenu $menu.apple menu $appleMenu $menu add cascade -menu $appleMenu } ................................................................................ $menu add cascade \ -menu $menu.help \ -label [::msgcat::mc main.HelpMenuLabel] createMainWindowHelpMenu $menu.help $w configure -menu $menu ::ttk::frame $w.frame grid configure $w.frame -sticky nsew grid columnconfigure $w $w.frame -weight 1 grid rowconfigure $w $w.frame -weight 1 set f $w.frame canvas $f.data \ -xscrollcommand [list $f.hsb set] \ -yscrollcommand [list $f.hsb set] \ -width 640 \ -height 640 \ -scrollregion [list 0 0 640 640] scrollbar $f.hsb \ -orient horizontal \ -command [list $f.data xview] scrollbar $f.vsb \ -orient vertical \ -command [list $f.data yview] bind $f.data <Button-1> {::gui::placeTarget %x %y} set windows(dataWidget) $f.data ::ttk::frame $f.status ::ttk::label $f.status.levelLabel \ -text [::msgcat::mc LevelLabel] ::ttk::entry $f.status.level \ -state readonly \ -textvariable ::settings(Level) \ -width 3 ................................................................................ grid configure $f.status -columnspan 2 -sticky ew grid columnconfigure $f $f.data -weight 1 grid rowconfigure $f $f.data -weight 1 ::autoscroll::autoscroll $f.vsb ::autoscroll::autoscroll $f.hsb ::gui::createAboutWindow $w ::gui::drawEnclosure $w return; } proc ::gui::createMainWindowDismiss {} { destroy . } proc ::gui::createMainWindowFileMenu {menu} { variable windows set windows(main,fileMenu) $menu $menu add command \ -label [::msgcat::mc FileMenu,NewGame] \ ................................................................................ } else { $menu add command \ -label [::msgcat::mc Menu.Perferences] \ -command {displayWindow perferences} } } proc ::gui::createMainWindowHelpMenu {menu} { if {[string equal $::tcl_platform(os) Darwin]} { set parent [winfo parent $menu] set appleMenu $parent append appleMenu {.apple} $appleMenu add command \ -label [::msgcat::mc HelpMenu.About] \ ................................................................................ -command {displayWindow helpAbout} } $menu add command \ -label [::msgcat::mc HelpMenu.Help] \ -command {displayWindow helpViewer} } proc ::gui::createAboutWindow {main} { variable windows set windows(helpAbout) $main.helpAbout set windows(helpAbout,displayCommand) [list ::gui::displayAboutWindow] return; } proc ::gui::displayAboutWindow {main} { variable windows tk_messageBox \ -default ok \ -icon info \ -message [::msgcat::mc helpAbout.details] \ -parent $windows(main) \ -title [::msgcat::mc helpAbout.title] \ -type ok return; } proc ::gui::drawEnclosure {main} { variable windows ## ## Get the canvas widget ## set c $windows(dataWidget) ## ## Put the walls in ## for {set i 0} {$i < 640} {incr i 32} { $c create image 0 $i -image stone -anchor w -tags stone $c create image 640 $i -image stone -anchor e -tags stone $c create image $i 0 -image stone -anchor nw -tags stone $c create image $i 640 -image stone -anchor sw -tags stone } ## ## Put the water in ## $c create oval {300 300 340 340} -tags water -fill blue -outline blue $c create oval {140 120 170 160} -tags water -fill blue -outline blue $c create oval {440 520 470 560} -tags water -fill blue -outline blue $c create oval {440 120 470 160} -tags water -fill blue -outline blue $c create oval {140 520 170 560} -tags water -fill blue -outline blue ................................................................................ set x [::math::random 40 600] $c create polygon [list 608 [expr {$x - 10}] 620 $x 608 [expr {$x + 10}] 608 $x] \ -fill black -outline black -smooth true -splinesteps 20 \ -tags [list hole popOut_588,$x] } } proc ::gui::placeTarget {x y} { variable windows set c $windows(dataWidget) if {[llength [$c gettags target]]} { $c coords target $x $y } elseif {[llength [$c gettags player]]} { $c create image [list $x $y] -anchor c -tags target -image target $c lower target player if {![llength [after info]] && ($::calculated(timeLeft) > 0.0)} { doResumeSimulation } } } |
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## ## Load packages we will require ## package require math package require autoscroll ## ## Name: ::gui::createMainWindow ## ## Description: ## Create the main Wwndow. This uses the canvas widget for to do the heavy ## lifiting. It also has a pair of scrollbars that only appear when needed ## thanks to the autoscroll package from TkLib. ## ## Arguments: None ## ## Returns: Nothing ## proc ::gui::createMainWindow {} { variable windows ## ## Create this as a new toplevel with title and a handler for the close ## button. ## set w [toplevel .main] wm withdraw $w set windows(main) $w wm title $w [::msgcat::mc main.title] wm protocol $w WM_DELETE_WINDOW ::gui::createMainWindowDismiss ## ## Create the menu bar. It will have a file and a help menu. Additionally, ## if we are on a Mac, it will also utilize the special Apple menu. ## set menu $w.menubar menu $menu if {[string equal $::tcl_platform(os) Darwin]} { set appleMenu $menu.apple menu $appleMenu $menu add cascade -menu $appleMenu } ................................................................................ $menu add cascade \ -menu $menu.help \ -label [::msgcat::mc main.HelpMenuLabel] createMainWindowHelpMenu $menu.help $w configure -menu $menu ## ## Create the canvas and its scrollbars (only used if the window is resized ## down). ## ::ttk::frame $w.frame grid configure $w.frame -sticky nsew grid columnconfigure $w $w.frame -weight 1 grid rowconfigure $w $w.frame -weight 1 set f $w.frame canvas $f.data \ -xscrollcommand [list $f.hsb set] \ -yscrollcommand [list $f.hsb set] \ -width 640 \ -height 640 \ -scrollregion [list 0 0 640 640] ::ttk::scrollbar $f.hsb \ -orient horizontal \ -command [list $f.data xview] ::ttk::scrollbar $f.vsb \ -orient vertical \ -command [list $f.data yview] bind $f.data <Button-1> {::gui::placeTarget %x %y} set windows(dataWidget) $f.data ## ## Next we have a status area displaying the level and time left. ## ::ttk::frame $f.status ::ttk::label $f.status.levelLabel \ -text [::msgcat::mc LevelLabel] ::ttk::entry $f.status.level \ -state readonly \ -textvariable ::settings(Level) \ -width 3 ................................................................................ grid configure $f.status -columnspan 2 -sticky ew grid columnconfigure $f $f.data -weight 1 grid rowconfigure $f $f.data -weight 1 ::autoscroll::autoscroll $f.vsb ::autoscroll::autoscroll $f.hsb ## ## Create an about window that will be a slave to this window then draw the ## game playing area. ## ::gui::createAboutWindow ::gui::drawEnclosure ## ## All done. ## return; } ## ## Name: ::gui::createMainWindowDismiss ## ## Description: ## This handles the close button on the decoration supplied by the window ## manager. Since this is the main window, we will shut down the ## application when invoked. We do this by destroying the application root ## window, ".". ## ## Arguments: None ## ## Returns: Nothing ## proc ::gui::createMainWindowDismiss {} { destroy . } ## ## Name: ::gui::createMainWindowFileMenu ## ## Description: ## Create the file menu for main Wwndow. Note that on a Mac the Perference ## menu item is placed on the special Apple menu, all other platforms it is ## on the file menu itself. ## ## Arguments: ## menu -- the file menu widget ## ## Returns: Nothing ## proc ::gui::createMainWindowFileMenu {menu} { variable windows set windows(main,fileMenu) $menu $menu add command \ -label [::msgcat::mc FileMenu,NewGame] \ ................................................................................ } else { $menu add command \ -label [::msgcat::mc Menu.Perferences] \ -command {displayWindow perferences} } } ## ## Name: ::gui::createMainWindowHelpMenu ## ## Description: ## Create the help menu for main Wwndow. Note that on a Mac the About menu ## item is placed on the special Apple menu, all other platforms it is on ## the help menu itself. ## ## Arguments: ## menu - the help menu widget ## ## Returns: Nothing ## proc ::gui::createMainWindowHelpMenu {menu} { if {[string equal $::tcl_platform(os) Darwin]} { set parent [winfo parent $menu] set appleMenu $parent append appleMenu {.apple} $appleMenu add command \ -label [::msgcat::mc HelpMenu.About] \ ................................................................................ -command {displayWindow helpAbout} } $menu add command \ -label [::msgcat::mc HelpMenu.Help] \ -command {displayWindow helpViewer} } ## ## Name: ::gui::createAboutWindow ## ## Description: ## Create the About Wwndow. The about information will actually be ## displayed using a Tk Message dialog. See the displayWindow.tcl file for ## why this will work. ## ## Arguments: None ## ## Returns: Nothing ## proc ::gui::createAboutWindow {} { variable windows set windows(helpAbout) .helpAbout set windows(helpAbout,displayCommand) [list ::gui::displayAboutWindow] return; } ## ## Name: ::gui::displayAboutWindow ## ## Description: ## Display the about information using a Tk Message dialog. ## ## Arguments: ## w - the window path. This is not used but automatically passed by the ## displayWindow utility. ## ## Returns: Nothing ## proc ::gui::displayAboutWindow {w} { variable windows tk_messageBox \ -default ok \ -icon info \ -message [::msgcat::mc helpAbout.details] \ -parent $windows(main) \ -title [::msgcat::mc helpAbout.title] \ -type ok return; } ## ## Name: ::gui::drawEnclosure ## ## Description: ## Draw the basic game playing area. ## ## Arguments: None ## ## Returns: Nothing ## proc ::gui::drawEnclosure {} { variable windows ## ## Get the canvas widget ## set c $windows(dataWidget) ## ## Put in the walls ## for {set i 0} {$i < 640} {incr i 32} { $c create image 0 $i -image stone -anchor w -tags stone $c create image 640 $i -image stone -anchor e -tags stone $c create image $i 0 -image stone -anchor nw -tags stone $c create image $i 640 -image stone -anchor sw -tags stone } ## ## Put in the water holes ## $c create oval {300 300 340 340} -tags water -fill blue -outline blue $c create oval {140 120 170 160} -tags water -fill blue -outline blue $c create oval {440 520 470 560} -tags water -fill blue -outline blue $c create oval {440 120 470 160} -tags water -fill blue -outline blue $c create oval {140 520 170 560} -tags water -fill blue -outline blue ................................................................................ set x [::math::random 40 600] $c create polygon [list 608 [expr {$x - 10}] 620 $x 608 [expr {$x + 10}] 608 $x] \ -fill black -outline black -smooth true -splinesteps 20 \ -tags [list hole popOut_588,$x] } } ## ## Name: ::gui::placeTarget ## ## Description: ## Move the target indicator to where the user just clicked to place it. If ## there is not a target icon, one will be created. As a side effect, if ## the simulation has not started, it will be started. Lastly, if they have ## not generated the player and the robots yet, then do not place the ## target icon. ## ## Arguments: ## x - the x position inside of the canvas to place as the target location ## y - the y position inside of the canvas to place as the target location ## ## Returns: Nothing ## proc ::gui::placeTarget {x y} { variable windows ## ## Get the canvas widget ## set c $windows(dataWidget) if {[llength [$c gettags target]]} { ## ## Target icon already exists, so move it ## $c coords target $x $y } elseif {[llength [$c gettags player]]} { ## ## Target icon does not exist, but player does -- so create it and start ## game if the game has not been started. NOTE -- the target icon could ## not be existing although the game is in progress because the player ## went down a hole. ## $c create image [list $x $y] -anchor c -tags target -image target $c lower target player if {![llength [after info]] && ($::calculated(timeLeft) > 0.0)} { doResumeSimulation } } } |
Changes to lib/loadPerferences.tcl.
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package require inifile proc loadPerferences {} { variable settings if {[file exists ~/.KillerBots/perferences.ini]} { set ifd [::ini::open ~/.KillerBots/perferences.ini r] array set settings [::ini::get $ifd Settings] ::ini::close $ifd ................................................................................ } else { intializePerferences savePerferences } } proc savePerferences {} { variable settings if {![file exists ~/.KillerBots]} { file mkdir ~/.KillerBots } set ifd [::ini::open ~/.KillerBots/perferences.ini w] ................................................................................ } array set settings [::ini::get $ifd Settings] ::ini::commit $ifd ::ini::close $ifd calculateSimulationConstants } proc intializePerferences {} { variable settings set images [lsort -dictionary [image names]] set settings(Robots) [lsearch -inline -glob $images {ROBOT_*}] set settings(Player) [lsearch -inline -glob $images {PERSON_*}] set settings(RefreshRate) 100 set settings(Speed) 15.0 set settings(Level) 1 set settings(RobotsPerLevel) 5 set settings(SecondsPerLevel) 120.0 } |
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package require inifile ## Name: loadPerferences ## ## Description: ## Load the saved preference if the perference file exists, otherwise ## initialize them to their default values and save them off thus creating ## the perference file. ## ## Arguments: None. ## ## Returns: Nothing ## proc loadPerferences {} { variable settings if {[file exists ~/.KillerBots/perferences.ini]} { set ifd [::ini::open ~/.KillerBots/perferences.ini r] array set settings [::ini::get $ifd Settings] ::ini::close $ifd ................................................................................ } else { intializePerferences savePerferences } } ## Name: savePerferences ## ## Description: ## Save the current perference setting to the perference file. ## ## Arguments: None. ## ## Returns: Nothing ## proc savePerferences {} { variable settings if {![file exists ~/.KillerBots]} { file mkdir ~/.KillerBots } set ifd [::ini::open ~/.KillerBots/perferences.ini w] ................................................................................ } array set settings [::ini::get $ifd Settings] ::ini::commit $ifd ::ini::close $ifd calculateSimulationConstants } ## Name: intializePerferences ## ## Description: ## Set the perference settings to their default values. ## ## Arguments: None. ## ## Returns: Nothing ## proc intializePerferences {} { variable settings set images [lsort -dictionary [image names]] set settings(Robots) [lsearch -inline -glob $images {ROBOT_*}] set settings(Player) [lsearch -inline -glob $images {PERSON_*}] set settings(RefreshRate) 100 set settings(Speed) 15.0 set settings(Level) 1 set settings(RobotsPerLevel) 5 set settings(SecondsPerLevel) 120.0 } |
Changes to lib/simulation.tcl.
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package require math::geometry proc doSimulationStep {} { variable settings variable calculated variable ::gui::windows set calculated(timeLeft) [expr {max($calculated(timeLeft) - $calculated(deltaSecondsPerStep), 0.0)}] if {$calculated(timeLeft) <= 0.0} { ................................................................................ -icon info \ -parent $::gui::windows(main) \ -title [::msgcat::mc GameOver,Title] \ -type ok } } proc pauseSimulation {} { foreach id [after info] { after cancel $id } } proc initializeSimulation {} { variable settings variable ::gui::windows variable calculated set c $windows(dataWidget) ................................................................................ ## Set the calculated information so we do not have to do so every simulation step ## calculateSimulationConstants return; } proc calculateSimulationConstants {} { variable settings variable calculated set calculated(distancePerStep) [expr {(1.0* $settings(Speed)) / $settings(RefreshRate)}] set calculated(afterDelay) [expr {int(1000.0 / $settings(RefreshRate))}] set calculated(deltaSecondsPerStep) [expr {1.0 / $settings(RefreshRate)}] return; } proc overlaps {item} { variable ::gui::windows set c $windows(dataWidget) return [expr {[llength [$c find overlapping {*}[$c bbox $item]]] != 1}] } proc getOverlaps {item} { variable ::gui::windows set c $windows(dataWidget) set returnDict [dict create] set itemId [$c find withtag $item] ................................................................................ set type [dict get $propertyDict type] dict lappend returnDict $type $propertyDict } return $returnDict } proc getItemDict {item} { variable ::gui::windows set c $windows(dataWidget) set itemId [$c find withtag $item] set propertyDict [dict create id $itemId] ................................................................................ set type $tag } } dict set propertyDict type $type return $propertyDict } proc movePlayer {} { variable settings variable calculated variable ::gui::windows set c $windows(dataWidget) if {[info exists calculated(inTunnels)]} { ................................................................................ lassign [$c coords player] x y $c coords player \ [::tcl::mathfunc::max [::tcl::mathfunc::min $x 600] 40] \ [::tcl::mathfunc::max [::tcl::mathfunc::min $y 600] 40] } } proc moveRobots {} { variable settings variable calculated variable ::gui::windows set c $windows(dataWidget) ................................................................................ return -code error [::msgcat::mc Survived] } foreach id $robotList { moveRobot $id } } proc moveRobot {id} { variable settings variable calculated variable ::gui::windows set c $windows(dataWidget) if {[info exists calculated(inTunnels)]} { ................................................................................ foreach waterDict [dict get $overlapList water] { set waterId [dict get $waterDict id] $c addtag charged withtag $waterId } } } proc doPauseSimulation {} { variable ::gui::windows set fileMenu $windows(main,fileMenu) $fileMenu entryconfigure $windows(main,fileMenu,pauseGame) -state disabled $fileMenu entryconfigure $windows(main,fileMenu,resumeGame) -state normal pauseSimulation } proc doResumeSimulation {} { variable ::gui::windows set fileMenu $windows(main,fileMenu) $fileMenu entryconfigure $windows(main,fileMenu,pauseGame) -state normal $fileMenu entryconfigure $windows(main,fileMenu,resumeGame) -state disabled doSimulationStep } |
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package require math::geometry ## Name: doSimulationStep ## ## Description: ## Run a step in the simulator. ## ## Arguments: None. ## ## Returns: Nothing ## proc doSimulationStep {} { variable settings variable calculated variable ::gui::windows set calculated(timeLeft) [expr {max($calculated(timeLeft) - $calculated(deltaSecondsPerStep), 0.0)}] if {$calculated(timeLeft) <= 0.0} { ................................................................................ -icon info \ -parent $::gui::windows(main) \ -title [::msgcat::mc GameOver,Title] \ -type ok } } ## Name: pauseSimulation ## ## Description: ## Pause the simulation. ## ## Arguments: None. ## ## Returns: Nothing ## proc pauseSimulation {} { foreach id [after info] { after cancel $id } } ## Name: initializeSimulation ## ## Description: ## Initialize the simulation. ## ## Arguments: None. ## ## Returns: Nothing ## proc initializeSimulation {} { variable settings variable ::gui::windows variable calculated set c $windows(dataWidget) ................................................................................ ## Set the calculated information so we do not have to do so every simulation step ## calculateSimulationConstants return; } ## Name: calculateSimulationConstants ## ## Description: ## Caluclate several constants from the perference settings. This is done ## to attempt to stream line the simulation step. ## ## Arguments: None. ## ## Returns: Nothing ## proc calculateSimulationConstants {} { variable settings variable calculated set calculated(distancePerStep) [expr {(1.0* $settings(Speed)) / $settings(RefreshRate)}] set calculated(afterDelay) [expr {int(1000.0 / $settings(RefreshRate))}] set calculated(deltaSecondsPerStep) [expr {1.0 / $settings(RefreshRate)}] return; } ## Name: overlaps ## ## Description: ## Check to see if this item overlaps another. ## ## Arguments: ## item - the item id. ## ## Returns: a boolean indicating if the item overlaps another item ## proc overlaps {item} { variable ::gui::windows set c $windows(dataWidget) return [expr {[llength [$c find overlapping {*}[$c bbox $item]]] != 1}] } ## Name: getOverlaps ## ## Description: ## Get all the items teh specified one overlaps. ## ## Arguments: ## item - the item id. ## ## Returns: A dictionary of overlapping items ## proc getOverlaps {item} { variable ::gui::windows set c $windows(dataWidget) set returnDict [dict create] set itemId [$c find withtag $item] ................................................................................ set type [dict get $propertyDict type] dict lappend returnDict $type $propertyDict } return $returnDict } ## Name: getItemDict ## ## Description: ## Build a dictionary about the item from its tags. ## ## Arguments: ## item - the item id. ## ## Returns: Dictionary of information about the item. ## proc getItemDict {item} { variable ::gui::windows set c $windows(dataWidget) set itemId [$c find withtag $item] set propertyDict [dict create id $itemId] ................................................................................ set type $tag } } dict set propertyDict type $type return $propertyDict } ## Name: movePlayer ## ## Description: ## Move the player toward its target. ## ## NOTE -- an error is raised if the player is killed. ## ## Arguments: None. ## ## Returns: Nothing ## proc movePlayer {} { variable settings variable calculated variable ::gui::windows set c $windows(dataWidget) if {[info exists calculated(inTunnels)]} { ................................................................................ lassign [$c coords player] x y $c coords player \ [::tcl::mathfunc::max [::tcl::mathfunc::min $x 600] 40] \ [::tcl::mathfunc::max [::tcl::mathfunc::min $y 600] 40] } } ## Name: moveRobots ## ## Description: ## Move all of the remaining robots. ## ## NOTE -- returns an error if all robots are dead, indicating that the ## player survived. ## ## Arguments: None. ## ## Returns: Nothing ## proc moveRobots {} { variable settings variable calculated variable ::gui::windows set c $windows(dataWidget) ................................................................................ return -code error [::msgcat::mc Survived] } foreach id $robotList { moveRobot $id } } ## Name: moveRobot ## ## Description: ## Move the specified Robot. ## ## NOTE -- raises an error if the movement causes the player to die. ## ## Arguments: ## id - the robot's ID. ## ## Returns: Nothing ## proc moveRobot {id} { variable settings variable calculated variable ::gui::windows set c $windows(dataWidget) if {[info exists calculated(inTunnels)]} { ................................................................................ foreach waterDict [dict get $overlapList water] { set waterId [dict get $waterDict id] $c addtag charged withtag $waterId } } } ## Name: doPauseSimulation ## ## Description: ## Callback to pause the simulation. ## ## Arguments: None. ## ## Returns: Nothing ## proc doPauseSimulation {} { variable ::gui::windows set fileMenu $windows(main,fileMenu) $fileMenu entryconfigure $windows(main,fileMenu,pauseGame) -state disabled $fileMenu entryconfigure $windows(main,fileMenu,resumeGame) -state normal pauseSimulation } ## Name: doResumeSimulation ## ## Description: ## Callback to resume the simulation. ## ## Arguments: None. ## ## Returns: Nothing ## proc doResumeSimulation {} { variable ::gui::windows set fileMenu $windows(main,fileMenu) $fileMenu entryconfigure $windows(main,fileMenu,pauseGame) -state normal $fileMenu entryconfigure $windows(main,fileMenu,resumeGame) -state disabled doSimulationStep } |