The Sublight Universe |
Mon, April 15, 2019 |
Lies, Damn Lies, and well meaning people on the Internet |
Fri, April 12, 2019 |
Building the Cast of the Iliad - d20 style |
Fri, April 12, 2019 |
Sidetracked, Sorry |
Sat, March 30, 2019 |
Character Introductions |
Wed, March 27, 2019 |
Introducing the Iliad |
Mon, February 11, 2019 |
New Game: The Program |
Sun, February 10, 2019 |
Eostric Progress |
Wed, January 09, 2019 |
Building Psychological Models for Actors |
Mon, January 07, 2019 |
Exploring Wordnet and Thought Treasure |
Wed, December 19, 2018 |
Simplifying language structure |
Wed, December 19, 2018 |
Seeking a Language Template for Eostric |
Tue, December 18, 2018 |
Conan the Barbarian as a History of Technology Lesson |
Mon, December 17, 2018 |
About at wit's end with Human Language |
Fri, December 14, 2018 |
Rethinking the design of eostric |
Sean Woods |
Tue, December 11, 2018 |
On the matter of software packaging |
The Sublight Universe |
Mon, December 03, 2018 |
Reverse Engineering Human Communications |
Thu, November 29, 2018 |
eostric: Agent Language Architecture for Interaction |
Sat, November 24, 2018 |
Plaid Hatter's Origin Story |
Sat, November 24, 2018 |
Game Inspirations: Fallout 76 |
Thu, November 15, 2018 |
Moving Gilgamesh Development to its own Repository |
Tue, November 13, 2018 |
Gilgamesh: City Management Mini-Game |
Mon, November 12, 2018 |
Adversarial Knowledge Passing |
Mon, November 12, 2018 |
Making NPCs do your dirty work |
Sat, November 10, 2018 |
Playtesting roads |
Thu, November 01, 2018 |
Creative License and Bringing Bad Behavior into Modern Times |
Wed, October 31, 2018 |
Epic of Gilgamesh Game Play Summary |
Wed, October 31, 2018 |
Influences for Gilgamesh |
Wed, October 31, 2018 |
Epic of Gilgamesh Design Principles |
Tue, October 30, 2018 |
Implementing Navigation in the Epic of Gilgamesh |
Wed, October 10, 2018 |
How to Play Gilgamesh |
Tue, October 09, 2018 |
Interaction Markups taking shape |
Tue, October 09, 2018 |
The Epic of Gilgamesh |
Tue, September 18, 2018 |
Clay Game Engine Work Begins in Earnest |
Tue, September 18, 2018 |
Event Handling in Clay Stage |
Mon, September 10, 2018 |
Text Based Time and Space |