KillerBots

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Overview
Comment:List to not walk into walls.
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA1:bc575faeae713ae19905d5e84c32c962c1f0343f
User & Date: gerald 2013-08-16 22:01:46
Context
2013-09-12
19:52
Added header comments. check-in: 0fa2e7a927 user: gerald tags: trunk
2013-08-16
22:01
List to not walk into walls. check-in: bc575faeae user: gerald tags: trunk
21:41
Game now feature complete!! check-in: 11179945c5 user: gerald tags: trunk
Changes
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Changes to lib/simulation.tcl.

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            set holeList [$c find withtag hole]
            set maxHole [llength $holeList]
            set hole [lindex $holeList [::math::random 0 $maxHole]]
            set popOut [split [dict get [getItemDict $hole] popOut] {,}]
            $c coords player {*}$popOut
            unset calculated(inTunnels)
        }

    } elseif {[llength [$c find withtag target]]} {
        set playerCoords [$c coords player]
        set vector [concat $playerCoords [$c coords target]]
        set angle [::math::geometry::angle $vector]
        set playerCoords [::math::geometry::movePointInDirection $playerCoords $angle $calculated(distancePerStep)]
        $c coords player {*}$playerCoords
    }
................................................................................
    } elseif {[dict exists $overlapList charged]} {
        return -code error [::msgcat::mc DeathByElectrocution]
    } elseif {[dict exists $overlapList hole]} {
        set calculated(lastPosition) [$c coords player]
        set calculated(inTunnels) [::math::random $settings(RefreshRate) [expr {5 * $settings(RefreshRate)}]]
        $c coords player -5000 -5000
        catch {$c delete target}








    }
}

proc moveRobots {} {
    variable settings
    variable calculated
    variable ::gui::windows







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            set holeList [$c find withtag hole]
            set maxHole [llength $holeList]
            set hole [lindex $holeList [::math::random 0 $maxHole]]
            set popOut [split [dict get [getItemDict $hole] popOut] {,}]
            $c coords player {*}$popOut
            unset calculated(inTunnels)
        }
        return;
    } elseif {[llength [$c find withtag target]]} {
        set playerCoords [$c coords player]
        set vector [concat $playerCoords [$c coords target]]
        set angle [::math::geometry::angle $vector]
        set playerCoords [::math::geometry::movePointInDirection $playerCoords $angle $calculated(distancePerStep)]
        $c coords player {*}$playerCoords
    }
................................................................................
    } elseif {[dict exists $overlapList charged]} {
        return -code error [::msgcat::mc DeathByElectrocution]
    } elseif {[dict exists $overlapList hole]} {
        set calculated(lastPosition) [$c coords player]
        set calculated(inTunnels) [::math::random $settings(RefreshRate) [expr {5 * $settings(RefreshRate)}]]
        $c coords player -5000 -5000
        catch {$c delete target}
    } else {
        ##
        ## Make sure we are not running into a wall
        ##
        lassign [$c coords player] x y
        $c coords player \
            [::tcl::mathfunc::max [::tcl::mathfunc::min $x 600] 40] \
            [::tcl::mathfunc::max [::tcl::mathfunc::min $y 600] 40]
    }
}

proc moveRobots {} {
    variable settings
    variable calculated
    variable ::gui::windows