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Overview
Comment: | Adding fonds and a site index |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | trunk |
Files: | files | file ages | folders |
SHA3-256: | f537c4de3ba7c6b889c07ac39259b74c54af964d25c002cf1c4efc3f260e9000 |
User & Date: | plaidhatter 2019-04-14 02:18:06 |
Context
2019-04-14
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02:18 | Adding fonds and a site index Leaf check-in: f537c4de3b user: plaidhatter tags: trunk | |
02:14 | Updating Practcl check-in: ff7d1a9944 user: plaidhatter tags: trunk | |
Changes
Added htdocs/font/Santakku.ttf.
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Added htdocs/font/SantakkuM.ttf.
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Added htdocs/index.tml.
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[my html_header {The Epic of Gilgamesh}] <h1>Welcome to the Epic of Gilgamesh.</i> <a href=/game>Play</a> [my html_footer] |
Added readme.md.
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This story is intended to be an exercise of the clay engine, in the form of a playable Role-Playing Game (RPG). In this game you are an adventurer. As you refine your magical abilities, you are able to change the world around you by altering the text. Up to and including being able to build new rooms, structures, kingdoms, and even characters. While there are quests and lands to travel to, these exist just to provide examples to developers of how the engine is designed to be structured. The ability to modify the world is intended to allow non-programmers to experiment with building their own worlds. The "main.tcl" file is the script that runs the game. The object/ folder contains scripts that will construct the initial state of the world. The class/ folder contains all of the classes that the objects/ will need. To save time and development effort, Gilgamesh employs a lot of procedurally generated content. |